![]() Cosmetic freedom is nice but statwise the game is lacking.Ĥ. Almost all high levels has the same stats end game. Item enchants - element slots maybe or item upgrades. Not only does this add a competitive aspect in the game (since resources will be used for guilds, housing etc.) This also gives long time players something to do while waiting for updates every week.ģ. Teleporting from location to location from my option screen just doesnt feel like its an "adventure" imo. If you dont want to fully commit to it you can allow only farmed resources to be dropped upon dying from red zones. Red zones in high level areas will be nice too to add pk in the game. ![]() Since you're planning to add more trade skills it will be good to add filler locations in between main locations that are filled with mobs and specific resources that we can farm so we're forced to traverse the maps of the game to get to somewhere if were not willing to spend the portal costs. ![]() Remove quick travel from the game, at least leave the travel crystal for tp with gold costs same with friend tp.Ģ. ![]()
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